If you want to add voice chat support through EOS, enable the EOS RTC IVoiceChat plugin as well.Īfter enabling the plugins, you will need to configure them. Within the Plugin Browser, locate and enable Online Subsystem EOS and EOS Shared. You can find them by going to the Edit menu and selecting Plugins to open the Plugin Browser. To begin leveraging EOS in your project, you must first enable the EOS OSS plugins. To use this feature, developers must register and configure their products with Epic Account Services (EAS), and then enable and configure a few plugins to expose EOS functionality through the OSS interface.įor more information on EAS and EOS, please see the Epic Online Services developer documentation. The Online Subsystem plugin provides a common interface across all exposed online services in Unreal Engine. Unreal Engine can help you implement EOS in your project through its Online Subsystem (OSS) plugin, without the need to write code using the EOS SDK directly. Epic Online Services (EOS) is an engine-agnostic system that provides a range of cross-platform online features, including: player-centric features such as achievements and leaderboards, commercial features such as the ability to purchase in-game items, and social features such as voice communication and friends lists.
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